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NOTE: MC refers to the Main Character in your
story. Your protagonist. Your Hero.
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STEP 1 - Which Direction To Go |
First off you must decide what kind of
screenplay you want to write. I'll break these into three
categories:
1) A screenplay you can sell to Hollywood.
I highly recommend you not go this route if
you're a filmmaker. It
is very hard to sell a screenplay to Hollywood without some
kind of notoriety, regardless of how good your script is.
However, if you do go this route, I suggest alternating
between a script you'd try to sell and a script you'd try to
make.
2) A screenplay you can make on a low budget.
This refers to a movie that would cost
between $100,000 and $5,000,000 to produce. I recommend
avoiding this range until you've written several
shorts and at least one feature film as described in option
#3.
3) A screenplay you can make on a micro
budget.
This refers to a movie that would cost
between $0 and $100,000 to produce. I highly recommend this
option for everyone, whether you're a screenwriter, a
filmmaker, or both. You have the best chance of getting this
screenplay made and gain the notoriety you need to achieve
option #1 and #2 above. With today's technology, there's no
reason you, or another filmmaker can't go out and make a short or feature
film on a micro budget.
Now that you've gotten the "Sell to Hollywood"
ideas out of your head, let's move on...
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STEP 2 - Do Some Research/Reading |
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READ SCREENPLAYS:
Seek out screenplays from movies that you admire. Consider ones
that are high concept, with action, adventure and mystery that
could be done on a micro or low budget. Visit the
Required Reading portion of this website for screenplay
recommendations.
READ BOOKS ON WRITING:
If
you're really serious about screenwriting, you should read as many
books on the subject as you can find. Knowledge is power. Visit
the
Required Reading portion of this website for book
recommendations.
PLEASE NOTE:
If you do not read at least 3 or 4 of the books in the
Required Reading, the following steps may help you finish your
screenplay, but you'll have even more work to do during the
rewrite process.
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STEP 3 - The Simple Story Spine |
Now that you're
ready to write your ideas down, download
Celtx (Free
Screenwriting Software similar to Final Draft). You'll can use
this program for every step of the process, including the
screenplay.
Now create a
document in Celtx and call it "Simple Story Spine". Or use this
Simple Story Spine for a movie idea that's swimming around in
your head and consider the following:
1) No more than 50 words per field, and
preferably much less. At first, fill out as much detail as you
need, but then go back and revise until you are well under 50
words. This helps you get straight to the point and flushes out
the essence of the story.
2) Be realistic. You can probably get a
screenplay like "They
Live" into production on a micro budget, but
probably not a movie like "Braveheart ".
3) Regardless of genre, does your idea have
elements of action, adventure and mystery? If not, consider how
you can add these elements. Why do I say this? I learned this
from selling a micro budget film to the international and
domestic markets firsthand. Action, adventure and mystery are
exciting elements that keep audiences engaged and this is what
the distributors want. You can still write a movie about any
subject, but remember, this is a feature film, not daytime
television. Raise the stakes. Take us somewhere strange,
exciting and wonderful.
4) As an exercise in creativity, I suggest
doing this
Simple Story Spine at least once a month. Each time try to
come up with a new story idea. This is a helpful exercise that
is sometimes a welcome break from your main idea, especially if
you're getting stuck, or feeling overwhelmed. And who knows, you
may end up with an idea you like even better. I've seen it
happen with people I've mentored.
Here are the different parts of the Simple
Story Spine. Copy them into your Celtx document and fill them
out with your story:
Setup (Pages 1-25):
Focus on your main character (MC). We should understand who they
are, what they're like and what they do. Also, consider the
people who directly affect their life, or will affect them over
the course of the movie. These details can be seemingly mundane,
but should play a part in the story at some point, perhaps
helping or hindering them along the way or in the resolution.
Plot Point One (Page 18):
The event that sets your MC's course of action throughout
the entire movie. Sometimes your MC is reluctant, other times
they are overzealous, but will become reluctant when things
become too difficult (somewhere in Act 2). Your PP1 should fit
the following sentence: "My movie is about (enter PP1 here)"
Mid-Point (Page 50):
The MC journey's to a place of danger that they fear. This
can be a confrontation between your MC and another important
character: The antagonist, the love interest, a friend, a family
member, someone who has or will betray them, etc. This may leave
the MC emotionally and/or physically wounded, on the brink of
death.
Plot Point Two (Page 68):
The event that either adds a new challenge, or adds to the
challenges of PP1. Sometimes a twist in the story sparks PP2.
Your PP2 should fit the following sentence: "My movie is about
(enter PP1 here), then later, (enter PP2 here)"
Resolution (75-100):
The biggest scenes in the movie where the MC risks
everything in an attempt to solve the problems of PP2 (and PP1
if that hasn't been resolved yet). They may succeed, or they may
fail. Big twists in the story are often revealed here.
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STEP 4 - The Pitch |
At this point you've read the tips on the
Simple Story Spine and filled it out with an idea you have for
a movie. Now, reread the
Simple Story Spine's tips and carefully analyze what you
wrote. Ask yourself the following questions:
1) Does it correspond to the tips in each field?
Especially Plot Point One, Mid-Point and Plot Point Two.
2) Can I take my Plot Point One and insert
it into this sentence "My movie is about (enter PP1 here)"? If
so, this is how you describe your entire screenplay to anyone
who asks about it. If it takes more than 10 seconds for you to
describe your story to anyone, anytime, anywhere, you need a
better or stronger Plot Point One.
Now practice on a few people. Pitch them your
idea in 10 seconds or less. If the idea piques their interest,
you may be onto something. If they ask questions, prolonging
your description beyond 10 seconds, the idea might not be strong
enough. You don't always have to scrap your idea and start over,
you may just need to raise the bar a bit.
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STEP 5 - The Detailed Story Spine |
Now, that you have your
Simple Story Spine, expand on it with the
Detailed Story Spine. I suggest using Celtx again, but the
templates are available here also.
Consider the following:
1) Again, no more than 50 words per field, and
preferably much less. At first, fill out as much detail as you
need, but then go back and revise until you are well under 50
words. This helps you get straight to the point and flushes out
the essence of the story.
2) In the fields that are the same as the
Simple Story Spine, consider revising your ideas. Take them
to the next level. Good writing is all about rewriting.
3) Be sure
there's conflict in every field. Conflict is the basis of drama.
Drama is the basis of all stories, regardless of genre. Even the
best comedies are built on the backbone of good drama/conflict. See "Office Space " for an example.
Here are the different parts of the
Detailed Story Spine:
Opening Scene (Pages 1-3):
This should be an important scene. Something to grab the
audience with right away. Think: action, adventure, scary,
thrilling, funny, mysterious, dark, etc. It can be from the
past, a peek at what's to come or be the first event in your
movie. Avoid dreams or illusions that tell the audience, "Just
kidding, this isn't real." It's a huge let down.
Setup (Pages 1-25):
Focus on your main character (MC). We should understand who they
are, what they're like and what they do. Also, consider the
people who directly affect their life, or will affect them over
the course of the movie. These details can be seemingly mundane,
but should play a part in the story at some point, perhaps
helping or hindering them along the way or in the resolution.
Plot Point One (Page 18):
The event that sets your MC's course of action throughout the
entire movie. Sometimes your MC is reluctant, other times they
are overzealous, but will become reluctant when things become
too difficult (somewhere in Act 2). Your PP1 should fit the
following sentence: "My movie is about (enter PP1 here)"
ACT 2A (Pages 26-50):
This is how your MC responds to the challenges of PP1. Along the
way they may meet allies, enemies, shadows, tricksters, etc. The
MC will be tested physically, mentally and emotionally.
Mid-Point (Page 50):
The MC journey's to a place of danger that they fear. This
can be a confrontation between your MC and another important
character: The antagonist, the love interest, a friend, a family
member, someone who has or will betray them, etc. This may leave
the MC emotionally and/or physically wounded, on the brink of
death.
ACT 2B (Pages 51-75):
The MC deals with the aftermath of the confrontation. They may
seek knowledge, tools, or allies to help them on their quest.
They may reconcile with someone, lovers get back together, etc.
Plot Point Two (Page 68):
The event that either adds a new
challenge, or adds to the challenges of PP1. Sometimes a twist
in the story sparks PP2. Your PP2 should fit the following
sentence: "My movie is about (enter PP1 here), then later,
(enter PP2 here)"
Resolution (75-100):
The biggest scenes in the movie where the MC risks everything in
an attempt to solve the problems of PP2 (and PP1 if that hasn't
been resolved yet). They may succeed, or they may fail. Big
twists in the story are often revealed here.
Closing Scene (97-100):
This is what the audience will remember when they leave the
theater. Big twists in the story are often revealed here. Hints
at what might come in the future or in a sequel. The scene could
be: funny, sad, happy, hopeful, intellectually stimulating, etc.
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STEP 6 - Character Development |
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At this point you're getting more excited about your
story. You have the foundation laid that will support the structure of your
screenplay later on. If you're not excited by your idea, or feel your spines
need more revisions, consider going back to Step #3 and starting a new
Simple Story Spine.
Now, onto
character development. Before getting into more detail about your story, you
need to develop interesting characters that the audience will care about. Too
many times you'll read a screenplay or see a movie where the MC is very wooden
and lacks personality. Often times it's the antagonist or supporting characters
that are the most interesting. Your MC should be just as colorful as the most
colorful character in your story. I'll give you some tips to help you make your
MC someone the audience will be interested in:
1) Remember that conflict is the basis of drama. Make sure
your MC is flawed in some way. This will help to create conflict throughout
your story. Characters without flaws are boring and the audience will have a
hard time empathizing and sympathizing with them.
2) Be careful not to develop too many characters. A good
story will usually revolve around the MC (protagonist), the antagonist, and a
few others.
3) If your MC is flat and boring, try combining the MC and
one of your more colorful supporting characters into one. This is almost
always the solution to creating a good MC.
4) If you have too many supporting characters, or have some
that just seem really inactive or uninteresting, combine them with another
more colorful character in the story. For example: If you have a love interest
in your story (and I hope you do) who is just being dragged through the movie,
combine them with one of your more colorful characters. I make this suggestion
in every other script I read.
5) Consider the motivations of every character in your
story, especially the MC and antagonist. Why are they so driven to do what
they do?
6) Don't forget about your supporting characters and their
motivations. Often times I see supporting characters being an unflinching
support for the MC who will do anything for them. This is boring. Remember,
everyone is selfish to some degree. Betrayal and/or acting for self-gain
creates conflict and conflict is good in storytelling.
7) Often times the antagonist is bad or evil just to
facilitate having an enemy in the story. This often causes a disconnect with
the audience and makes them uncaring about the entire quest of the MC. When
people struggle, we don't care. When people die, we don't care. I always
suggest creating sympathy for the antagonist. Everyone does what they do for a
reason. We may loathe what they do, but we should have some kind of an
understanding as to why they do it. The MC should also gain this knowledge
about the antagonist. When they do, they'll have a hard time killing the
antagonist because they sympathize with them. This again creates another form
of conflict.
Onto the exercise. There is no template for this one. Simply
create a document in Celtx and name it after your character:
1) Write at least one page of back story about your MC.
2) Write at least one page of back story about your
antagonist.
3) Write a little about each of your supporting characters
all on one page. I caution you not too write too much about your supporting
characters. If you do, you may be more interested in this character than your
MC, in which case you should consider combining them with your MC or making them
your MC instead.
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STEP 7 - The Scene Summary |
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Take your
Detailed Story Spine and expand it into a
Scene
Summary.
I suggest creating a new document in Celtx to keep everything in one easy to
reference file, but a separate template is available. Consider the following:
1) This should be between 1-5 pages in length
without reformatting the Scene Summary.
2) Describe every major scene in the movie in a few words
(1-5 lines of text).
3) Avoid anything that lengthens the description of each
scene unnecessarily. Avoid excessive use of adjectives and adverbs.
5) Write what's happening in the scene. Focus on the action.
6) Avoid dialogue if possible. Instead write, "They argue
about..." or "He confronts her about...", etc.
7) Write what we see, not what's in someone's head.
The point of this exercise is to write down every major scene
in the movie from opening scene to closing scene in an abbreviated form so that
the structure and cohesiveness of the story can be analyzed quickly. It's easier
to find and correct problems in a two or three page summary than it is a 20-30
page treatment. |
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STEP 8 - Rewrite the Scene Summary |
Analyze your
Scene Summary and rewrite it. Ask yourself the following
questions:
1) Is every scene necessary for the story?
2) Does every scene have: conflict, something
interesting going on, or something seemingly mundane that will
come to light in a later scene. Remember, every scene should
have a reason for being. If you just use it to get from one
scene to another, consider cutting it.
3) Do you have multiple scenes crammed into
one? If so, split them into their own scenes, then analyze each
one's value to the story.
4) Do you have any montage scenes in your
story? If so, what's the purpose of the montage? If it doesn't
actually help the MC accomplish something important, get rid of
it. No boring montages just to show a passing of time.
5) How long does it take to get to your PP1?
Does it happen within the first 15-20% of your story? If not,
consider moving it up. Don't let your audience linger wondering
what the central theme of your story is.
6) Does your Mid-Point happen about halfway
through your story?
7) Do you have any dead spots where several
scenes go by and very little action is taking place? Movies are
most engaging when the characters are doing stuff, not talking
about doing stuff.
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STEP 9 - The Treatment |
Take your
Scene Summary and turn it into your Treatment. Keep this in
Celtx also:
1) Rewrite it. The writing comes from
rewriting.
2) Expand the current scenes you have.
Describe the action in a scene from beginning to end. However,
remember to start scenes late and end them early. This means,
you don't have to show the entire scene beginning to end: Man
opens door. Man walks in. Man talks with woman. Blah, blah,
blah. Woman hugs man. Man leaves. Man closes door. Instead,
think about starting 20-30% into the scene, then ending at
70-80% (before the man walks out and closes the door). This will
help the pacing of your story so it doesn't feel like it's
dragging its feet.
3) Start thinking about locations and their
descriptions. Create an atmosphere.
4) Add key bits of dialogue only if they are
vital to the action in the scene. Avoid focusing on dialogue too
much at this point. Focus on the action. Save dialogue for the
screenplay.
5) Add scenes in between the ones you have.
Make sure that they serve a purpose.
6) Keep in mind that this treatment is
basically your screenplay without dialogue. When it's done, It
should be between 20-40 pages long.
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STEP 10 - Rewrite the Treatment |
Analyze your
Treatment and rewrite it. Ask yourself the following questions:
1) Is every scene necessary for the story?
2) Does every scene have: conflict, something
interesting going on, or something seemingly mundane that will
come to light in a later scene? Remember, every scene should
have a reason for being. If you just use it to get from one
scene to another, consider cutting it.
3) Do you have multiple scenes crammed into
one? If so, split them into their own scenes, then analyze each
one's value to the story.
4) Do you have any montage scenes in your
story? If so, what's the purpose of the montage? If it doesn't
actually help the MC accomplish something important, get rid of
it. No boring montages just to show a passing of time.
5) How long does it take to get to your PP1?
Does it happen within the first 15-20% of your story? If not,
consider moving it up. Don't let your audience linger wondering
what the central theme of your story is.
6) Does your Mid-Point happen about halfway
through your story?
7) Do you have any dead spots where several
scenes go by and very little action is taking place? Movies are
most engaging when the characters are doing stuff, not talking
about doing stuff.
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STEP 11 - The Screenplay |
Now that you have
a Treatment (your blueprint), you're ready to begin construction
on your Screenplay. This is the really fun part because you've
already got your action laid out. You know what's going to happen
next. There's no guessing. No getting lost. No getting distracted
and going down the wrong path. Just add the dialogue. This should
extend your 20-40 pages out to 90-110 pages.
Of course, along the way you'll think of new
things, but avoid anything that totally derails the treatment. Get
this first draft completed. Don't second guess yourself. Just get
it done. When you finally write FADE OUT at the end, you'll feel a
sense of accomplishment. You did it, and did it right. You won't
have a "crappy first draft". You'll have a "decent first draft".
Here are some tips to consider when writing your
screenplay:
1) No more than 4 or 5 lines of text per
dialogue block or action block. Less is more.
2) Show don’t tell.
3) No pages void of action.
4) More white on the page the better. Balance
dialogue and action.
5) Make sure each and every scene serves a
purpose to the story.
6) Start scenes late and end them early. No
feather dusting.
7) Don’t start too big, too early, or you’ll
have no where to go. But also, don’t start too small.
8) Write action in the present tense.
9) Hook the audience soon, with your opening
scene, the first 1-3 pages.
10) 120 pages maximum, but 90-100 is
preferred.
11) Don’t use psychology. You must show what
the characters are doing not tell what they are thinking.
12) Don’t give direction. Let the actors (and
director) figure out what they need to do. Only tell the actors
what to do when it’s important to the story.
13) Don’t let characters talk too much about
things that happened in an earlier scene. The audience will
get bored if they hear exposition about something they already know.
14) Screenplay dialogue should be perfect.
Don’t ramble. Ramble at first if you must, but go back and edit
it. Get to the meat of the conversation. Think of dialogue as
that really witty comeback or comment you thought of days after
you needed it. In a screenplay, you have the luxury of going
back and fixing this. Too bad we can't do this in real life.
18) Don’t underestimate your audience’s
intelligence. They don't need tons of explanation (exposition)
if you've setup the action properly.
Now go open Celtx, have fun and write it! |
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STEP 12 - Rewrite the Screenplay |
Analyze your
Screenplay and rewrite it. If you ended longer than 110 pages,
consider cutting out scenes, shortening dialogue, or start scenes
later and end them earlier.
If your screenplay is too short, I'll be amazed.
The most common problem is people write too much. If too little is
your problem, go back to your
Scene Summary and Treatment and figure out where you can add
some content, sub-plots, or add scenes that help to justify
content you already have. Don't just add more dialogue or
description to your current scenes. You'll slow your pacing down
and the movie's content will be thin and boring.
Think about how to make your scenes bigger, more
interesting, more dangerous, more mysterious, more action-packed,
more adventurous, etc. Make it a grand experience. |
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STEP 13 - Now What? |
1) Find filmmakers to make, or help you to make,
your screenplay into a movie.
Craigslist is a good place to start.
2) Keep seeing and analyzing the "Movies
of the Week" on this website. They will be tailored to
independent filmmakers and screenwriters.
3) Do the
Simple Story Spine exercise at least once a month. Each time
try to come up with a new story idea.
4) Start this workshop over and get your next
screenplay written.
5) Life is short. Don't wait around. Do it!
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